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Enemy Territory Quake Wars PC Game

ENEMY TERRITORY QUAKE WARS PC Game






In Enemy Territory Quake Wars To work as a team and overcome a resisting force is a satisfying pursuit in any endeavor, assuming it's not too depraved an activity, at which point it could just get gross and awkward. Such a notion forms the crux of any team sport like hockey, football, or soccer. But let's imagine, for a moment, that you introduce guns to professional sports. Now, outfit one team in futuristic body armor, call in a biomechanical alien race known as the Strogg, expand the field of play to a vast reach of terrain, and drop in tanks and attack helicopters. More or less, this is the essence of Enemy Territory: Quake Wars, and its ability to keep that team versus team competitive spirit intact is why it succeeds.

Any who played Return to Castle Wolfenstein: Enemy Territory back in 2003 with be instantly familiar with Quake Wars. The Allies are now the GDF, the Axis suffered more of a rough transition, becoming the monstrous Strogg. Pick one of five classes on each side after hopping in a server. Earn experience toward more class, weapon, or vehicle abilities by using your skills and blasting bullets into enemy flesh. Work with your squad to blow up structures, escort vehicles, and hack shield generators. Win matches so you can type "gg…lol" ad nauseam on the post-match rankings screen, much to the delight of your squadmates and chagrin of the defeated.

Maps are large but varied and each objective, of which there are generally three per map, alters the front lines of battle. The game transitions smoothly between the various phases of combat, from large-scale open-field fighting, to base defense, to fast-paced corridor conflict. To be successful you'll need to pay attention to which classes will be the most useful as the nature of the conflict mutates. Hit Tab and see your team doesn't have a medic while trying to defend an indoor computer console? Switch over to the Medic class immediately. Find enemy engineers have set up a nearly impenetrable perimeter of anti-vehicle and anti-personnel turrets? Switch to field ops and call in artillery strikes, air bombardments, or an orbital laser.

Unless everyone in the server is an abysmal excuse of a player, one man isn't going to make that much of a difference in this game. For instance, you could have the best rocket soldier around, capable of targeting and obliterating Strogg tanks and airships within seconds of appearing on the battlefield, but it matters little if nobody's there to head for the objective while the enemy reels. If you've a group of field ops on your team with a great sense of battle, calling in air strikes and artillery shells with a heartening regularity, all can crumble in seconds if the enemy targets their deployable structures. You need engineers to back them up, repair the cannons they've called into battle when damage is inflicted, and ensure your team's offense never falters.

You may see the vehicles and scope of battle and instantly think, "oh this is Battlefield." It's not. There's less of an emphasis on vehicles here, mostly because they're oh so easy to destroy. Stationary turrets, auto-lock rocket launchers, grenades, and even machine gun bullets (or energy rifles for the Strogg) can make surprisingly short work of any armor. The on-foot soldier is the focus here, made obvious by some of the classes' wide range of complementary abilities.

 

ENEMY TERRITORY QUAKE WARS


Enemy Territory Quake Wars Download PC Game




For instance, Strogg Infiltrators have an Unreal Tournament-like ability to launch a teleport beacon in any direction, letting them easily breach enemy base walls, escape enemy fire, or pop up to a sniper position. They also have flyer drones, little remote bombs strapped with cameras that can be sent out for reconnaissance and then detonated in an enemy's face. Then there's their primary and secondary weapon, grenades, and the Team Fortress-like ability to steal enemy disguises and instant-kill the unwary opposition with a backstab.

It should be obvious from reading this that Quake Wars borrows quite a few elements from other online shooters. At this point in the genre's development, it's almost impossible not to. But even though you'll be occasionally struck with how a feature seems eerily familiar, playing Quake Wars is assuredly a unique experience. It's the result of the strong sense of camaraderie and sense of competition developer Splash Damage was able to promote. It's a great feeling, after minutes of flinging munitions, to finally break through entrenched enemy positions. On a good team, there's a definite sense in this game, between rapid re-spawn waves, that you've got the enemy on the run, that your team is functioning as an efficient, well-oiled machine, and there's a certain sense of pride to be derived from that. It gets even better as your familiarity with the dissimilarities between GDF and Strogg develop. Though both sides' five classes are roughly similar, little differences become apparent with prolonged play, such an the Strogg Technician's ability to turn enemy bodies into spawn points, whereas GDF Medics can call in supply crates.

On the flip side, if your team isn't communicating and unaware of battle conditions, you're going to get utterly smashed. This could be frustrating for new players not using (or unfamiliar with) Ventrilo or Team Speak, as Quake Wars has no integrated voice chat system. It does, however, have a voiced chat system, where you can broadcast a large number of chats to teammates or the server at large. The chat commands are voiced by an enthusiastic human for GDF, or gruff alien for Strogg. And while they're all useful for things like alerting teammates to incoming fire, spotting enemy targets, telling people to switch classes or that you need health packs from a medic, they just can't compare to the amount of information that can be quickly passed back and forth with voice chat.




ENEMY TERRITORY QUAKE WARS


Enemy Territory Quake Wars Download PC Game


ENEMY TERRITORY QUAKE WARS


Enemy Territory Quake Wars Download PC Game


ENEMY TERRITORY QUAKE WARS


Enemy Territory Quake Wars Download PC Game



ENEMY TERRITORY QUAKE WARS
Enemy Territory Quake Wars Download PC Game

ENEMY TERRITORY QUAKE WARS


Enemy Territory Quake Wars Download PC Game


 
ENEMY TERRITORY QUAKE WARS
Enemy Territory Quake Wars Download PC Game

ENEMY TERRITORY QUAKE WARS


Enemy Territory Quake Wars Download PC Game


ENEMY TERRITORY QUAKE WARS


Enemy Territory Quake Wars Download PC Game


 

ENEMY TERRITORY QUAKE WARS PC Game VIDEO Trailer


[youtube]http://www.youtube.com/watch?v=Mn46nkz7qZ4[/youtube]


ENEMY TERRITORY QUAKE WARS PC Game System Requirements

OS: Microsoft(R) Windows(R) XP/Vista (Windows 95/98/ME/2000 are unsupported)CPU: Intel(R) Pentium(R) 4 2.8 GHz or AMD(R) Athlon(TM) XP 2800+ processor (Pentium 4 3.0GHz or equivalent for Windows Vista)Memory: 512MB RAM (768MB for Windows Vista) / Video Memory: 128MB NVIDIA(R) Geforce(TM) 5700 or ATI(TM) Radeon(TM) 9700 HDD:8 GB

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