Mission Against Terror, called MAT for short, is a 3D tactical MMOFPS published by Suba Games. The game launched in North America through Suba Games in September 2010, but was available world-wide through the Malaysian game publisher Cibmall beginning in December of 2009. Graphically speaking, MAT is somewhere between Cross Fire and Combat Arms, which is a bit disappointing for a game released in late 2009. Anyone familiar with Counter-Strike or any other modern FPS doesn’t really need any introduction to Mission Against Terror, as it’s very similar to other tactical MMOFPS games. Unfortunately, while games like WolfTeam and Alliance of Valiant Arms helped push the genre forward, Mission Against Terror brings nothing new to the table.
A Poor Start
Immediately after downloading, installing, and launching Mission Against Terror, I was disappointed to learn that the game has very limited graphic options. Even on max resolution, the visuals were decent at best. Gameplay-wise, aiming and firing feel really awkward. Even after playing Mission Against Terror for hours and hours, I could never get used to the shooting mechanics in the game. I mean, I got better as I played, as I always had more kills than deaths, but the firing mechanics just felt off.
Core Gameplay
In its core, Mission Against Terror plays much like other MMOFPS games. One unique feature the game does have is the ability to recover health by dancing. Yes, dancing. By clicking the “V” key, players will put their weapons away and begin doing a little dance that will slowly regenerate lost hit points. Since your guns are away, your character is extremely vulnerable while dancing. It’s best to dance someplace safe like a corner or near your spawn area. The whole dancing things feels a bit out of place, but so do the costumes available in the item store as players can purchase pirate costumes. Even though the game has a decent selection of weapons, many of them don’t feel very balanced. The shotgun for example, is practically useless while others feel very weak compared to the AK-47.
The more kills a player gets in a single round, the more experience and silver they will earn. When enough experience is gained, players will rank up. Unfortunately, ranks don’t do anything, Silver on the other hand, is used to purchase additional weapons, armor and items in the game’s item store. The item store is a bit of a let down though.
Poor Selection of Weapons
After playing WolfTeam, which had some 30+ primary weapons, and Combat Arms, which had nearly as many, I was disappointed to learn that Mission Against Terror has fewer than 15 primary weapons. This certainly isn’t a deal breaker, but I’d like to see more variety in the game. Players also can’t customize their weapons the same way they can in games like Alliance of Valiant Arms, WolfTeam, or Combat Arms. Aside from weapons, players can also purchase different pieces of clothing for their avatars. Since there are only a handful of items, appearance customization is lacking. This problem isn’t unique to Mission Against Terror, though. Most MMO shooters have lackluster appearance customization options.
This looks familiar….
The first map I played in Mission Against Terror was Nile Valley – a map that was EXACTLY the same as De_Dust 2 from Valve’s Counter-Strike. I’m not suggesting that the two maps were similar, I’m saying that they are identical. The second map I played was called “Cross Range” which was identical in design to the Ice_World maps in Counter-Strike. I’m sure some of the other level designs were taken from other games too. The fact that the game stole maps from other games, tells me that the developers are too lazy to actually create their own maps. On top of the unoriginal map designs, one of the background tunes in the game is a remixed version of the Pirates of the Caribbean main theme. On the positive side, I’m sort of glad the developers copied the De_Dust2 map, as it’s incredibly balanced and fun.
Game Modes & Variety
Mission Against Terror only has a handful of game modes and maps. The most popular mode is probably team deathmatch or bomb mode. In team death-match, two sides face off, and whichever team reaches a certain number of kills first wins. Bomb mode, on the other hand, is a plant the bomb, defuse the bomb style game. Mission Against Terror also has a solo, free-for-all mode as well as a mummy mode. Mission Against Terror has a handful of other game modes as well including a terminator and ghost mode – both of which help vary things up a bit.
In Mummy Mode, a certain number of players randomly transform in the Mummies fifteen seconds after the match begins. Mummies are melee characters that have a lot of health; they win by turning the rest of the players into mummies by killing them. Humans win by killing all of the mummies or surviving for a certain amount of time. Unfortunately, little thought has been given to this mode, as some levels have camping spots that humans can abuse to win most of the time, while in other levels Mummies are impossible to beat.
Mission Against Terror PC Game
Mission Against Terror PC Game
Mission Against Terror PC Game
Mission Against Terror PC Game
Mission Against Terror PC Game
Mission Against Terror PC Game
Mission Against Terror PC Game
Mission Against Terror PC Game
Mission Against Terror Download PC Game VIDEO Trailer
[youtube]http://www.youtube.com/watch?v=hov4mu7imCw[/youtube]
Mission Against Terror PC Game System Requirements
Minimum System Requirements
Windows ® XP / Vista / Windows ® 7
Pentium 4 2.4GHz
512 MB RAM
128MB
DirectX 9.0 Compatible Soundcard
2GB 1) Open the game
Mission Against Terror PC Game Install Help
1) Mount the image file "Mission Against Terror PC Game.iso" in a virtual drive via Daemon Tools, Ultra Iso.
2)Install, play!
3) After a successful installation, the game is ready for launch
Mission Against Terror PC Game Download
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Direct Download Link
1.27 GB