Insanely Twisted Shadow Planet 2012
If there's one thing Insanely Twisted Shadow Planet proves, it's that even the brightest stars can be corrupted. This 2D adventure casts you as an intrepid alien sent to weed out a sickness that has infected an ailing heavenly body and, subsequently, save all life in the galaxy. Otherworldly environments engender strong feelings of loneliness, and a modicum of instructions reinforces the idea that you're all alone. There are few clear directions as you attempt to navigate this hostile world, and that lack of hand-holding is one of Shadow Planet's biggest strengths. Figuring out how to use your various tools to overcome obstacles provides the most satisfying hook to pull you along, and it is well worth putting up with the requisite trial-and-error activities to get past the most daunting puzzles. Unfortunately, that rush is often stymied by poor visual feedback and touchy controls. Because of these problems, Shadow Planet offers an uneven adventure that alternates between amazement and frustration, though there are more than enough exciting moments to make it a trip worth taking.
Storytelling is kept to a bare minimum in Shadow Planet. An introductory movie uses a flurry of intergalactic images to convey this simple tale, and there are few interludes during the rest of the adventure to guide you along. There is neither dialogue to build character nor motivations to push you forward; it's just one alien's plight to save his humble home. This less-is-more approach does a great job of setting up the basic premise without being intrusive, and the other elements build on this Spartan philosophy. A pulsing soundtrack uses dissonant effects to create an unsettling atmosphere. Howls and sirens flow in unstructured waves, and a dull drone conjures images of hidden evil. Shadow Planet also makes strong use of its exotic visual design to wrap you in its alien arms. Each biome carries with it a unique look, ranging from a hypnotic electrical zone to a creepy organic area, and every place you visit cements the idea that you're in a twisted land.
Your alien protagonist rides in a sleek flying saucer, which gives you freedom to cruise in any direction within the confines of your 2D view. Shadow Planet places exploration and problem solving at the forefront. The interconnected zones create a tangled web in which you must guide your vessel, and you can fly where you please, as long as you have the proper tools. You start your adventure with little more than a weak blaster and helpful radar, and you slowly gain new instruments by defeating bosses or accessing out-of-the-way areas. A dexterous claw, a controllable missile, and a spinning buzz saw are just some of the items you acquire, though the radar is what you need to rely on more than anything else. It serves as your guide for the adventure. By scanning obstacles and enemies, you learn their weaknesses, which is of paramount importance if you want to make it through the game in a timely manner.
Don't expect every mystery to be revealed just because the game lets you know which tool is best for a given situation. Recognizing what needs to be accomplished still takes a fair bit of experimentation, and there are a few difficult puzzles sprinkled throughout the game to keep you on your toes. Those "ah ha" moments crop up at key intervals to break up the the sedate pace, and they go a long way toward engrossing you in this adventure. When you finally cause a stubborn jellyfish to rise out of the way or successfully navigate a windy tunnel, you're awash in a feeling of satisfaction that gives weight to the entire endeavor. Some of the best involve guiding your missiles through narrow passageways. These aren't puzzles in the traditional sense because the solution is obvious from the get-go, but sliding through tight curves with a trusty missile demands your full concentration, something that is lacking during the majority of this unchallenging journey.
Line refraction captures the elusive fan of euclidean geometry.
There are still problems with the puzzles, however, because the game often nudges you in the wrong direction. For instance, you may come across a glowing tube blocking your path. By scanning it, you find that by injecting it with electricity, you can shatter it into a million pieces. But the game doesn't mention that you need to find a conduit first, so you might spend minutes filling it with electrical blasts before you realize another method is needed. During one particularly baffling section, the lights have been turned off, and trying to fight enemies or solve puzzles in the dark is downright tedious. At other times, you may know exactly what needs to be done, but pulling off the feat is another matter. You earn a few items that let you move objects, but these are tricky to control. Trying to jam an icicle into a tiny hole takes a fair bit of prodding, which turns a simple puzzle into a giant aggravation. These problems are thankfully rare, though when they do show up, they quickly derail your space-faring fun.
A handy map always shows you where exactly your next objective lies. This is both a strength and failing for Shadow Planet. On the one hand, it's a relief to be pointed in the right direction at all times, saving you from getting lost in this wily world. But in a game so reliant on exploration, it takes away the sense of discovery when you're constantly told where to go. You may have to stop at various areas along the way to acquire new tools, but everything you need is located in such a confined space that you rarely have to stare at the map to figure out where to go next. Thankfully, exploration is still an important aspect. If you just follow the designated path, you miss the hidden collectibles along the way. These are not only fun to suss out (they frequently have puzzles you need to solve), but they also imbue your ship with new powers. Your blaster and shield gain strength by nabbing these treasures, which makes it well worth venturing off the beaten path to see what secrets this planet has in store for you.
Lonely monsters hate lanterns and friends.
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PC Game Insanely Twisted Shadow Planet 2012 PC Requirements
OS: Windows® XP SP 2 (32-64 bits) / Windows Vista® (32-64 bits) / Windows 7® (32-64 bits)CPU Intel Core Duo (1.25ghz) / AMD Athlon XP (1.8ghz) Memory: 1 GB RAM (1 GB on Windows Vista or Windows 7) Video Memory: GeForce FX series+ / Radeon 9500+ HDD: 2 GB of free Hard Drive Space
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